WinKawaks™ 1.03 Release Log
* WinKawaks 1.03
* Rom loading by CRC. First tries to locate a file that has a good CRC32.
Then, if it fails it tries and load a file according to its name.
This should get rid of the rom loading problems for those who don't
want to fix their romsets...
* Fixed some issues about RomCenter DAT generation. Still not 100%
correct however.
* Kileed DX 8 code. Kawaks runs with regular dinput.dll now.
And DX7 or less maybe.
* You can back out from fullscreen with ESCAPE.
* Added OK/Cancel buttons to Load game dialog box.
* Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games
too.
* Much improved sprites/background synchronisation. Remaining glitches
are likely to be a CPU timing issue.
* Fixed CPU timing for CPS1 games. They now run smoooooth :)
* Joypad support ! Until I remake the Refine keys box, you'll have to
configure your joypad yourself in the games' ini. Flame me.
Here are the codes to use
256 = Pad 1 Up
257 = Pad 1 Down
258 = Pad 1 Left
259 = Pad 1 Right
260 = Pad 1 Button 1
261 = Pad 1 Button 2
262 = Pad 1 Button 3
...
512 = Pad 2 Up
513 = Pad 2 Down
514 = Pad 2 Left
515 = Pad 2 Right
516 = Pad 2 Button 1
517 = Pad 2 Button 2
518 = Pad 2 Button 3
...
* Not using font from loaded game anymore for on screen display.
This build uses a fixed XVSF font for every game.
This fixes on screen display for CPS1 games, which don't
have a fixed font like CPS2 games do.
Also allowed to generate a much more readable palette.
* Added 1 frame of sprite lag for CPS1 games. Sprites move in sync
