WinKawaks™ 1.14 Release Log
* WinKawaks 1.14
* New drivers & region switch for :
- Super Muscle Bomber: The International Blowout (Japan 940831)
- Super Muscle Bomber: The International Blowout (Japan 940808)
- Marvel Super Heroes (Japan 951024)
* Some ZIP change names to fit the latest MAME specifications :
- DDSOMJ.ZIP becomes DDSOMJR1.ZIP
- SLAM2E.ZIP becomes RINGDEST.ZIP
- sfzu.03a, sfz.04a and sfzux.03a from SFA.ZIP form a new clone: SFAU.ZIP
* Totally new macro system. You can now create your own complex macros.
You can assign a special move, or a combo to a simple key !
See the included FAQ for more info.
* Hopefully fixed CPS2 savestates bugs (still compatible with old saves)
* Implemented savestates for CPS1
* Fixed flickering issues at the bottom of the screen when in fullscreen.
* Fixed some CPS1 BgHi issues (Sodom stage in Final Fight...)
* Fixed some CPS1 sprite/background sync issues (Ghouls and Ghosts...)
* Fixed sound for Pang and maybe some others
* Fixed Dai Makai-Mura (Ghouls and Ghosts Japan)
* Fixed Street Fighter II - The World Warrior (Japan 910214)
* Fixed Carrier Air Wing's helicopters and destroyed buildings bugs
* Fixed MMX blitters which crashed for some people.
* Replaced Super2xSai blitter by ASM counterpart, which requires MMX
but is over twice as fast.
* Replaced scanlined 2xSai by an ASM 75% scanlines 2xSai which looks
damn good :)
* Super Street Fighter 2 Tournament Battle will now display Terminal Check
unless you enable normal play in the Test menu. This is the correct
behaviour.
* Hopefully fixed bug in the Redefine Keys dialog box that caused the
key redefinitions to loop sometimes.
* Various optimisations
