WinKawaks™ 1.20 Release Log

* WinKawaks 1.20
     * New drivers
         - Battle Circuit (Japan 970319)
         - Eco Fighters (World 931203)
         - Vampire: The Night Warriors (Japan 940630)
         - Street Fighter Alpha 3 (US 980904)
         - Street Fighter Alpha 3 (US 980629)
         - Street Fighter Zero 3 (Japan 980727)
         - Saturday Night Slam Masters (World)
         - Saturday Night Slam Masters (US)
         - Muscle Bomber - The Body Explosion (Japan)
         - Muscle Bomber Duo - Ultimate Team Battle (World)
         - Muscle Bomber Duo - Heat Up Warriors (Japan)
         - Three Wonders (US)
         - Pang! 3 (Japan)
     * Kaillera support ! (That's netplay)
         - Allows D&DSOM 4 players, AVSP 3 players and BatCirc 4 players
         - Capcom Sport Club extra chars cheat is performed automatically in netplay too
         - Net chat macros. You can define 5 chat keys for each game. To each key corresponds
           a sentence you define in the game's ini. Taunts at your fingertips :)
         - Net chat key. Hit backspace in netplay to chat :)
        Please read the FAQ for more info
     * Better speed
        - Changed the 68000 CPU core (now A68K. Faster and more accurate)
        - Optimised Rowscroll
        - Optimised sprites
        - Optimised Z80 handling
     * Better compatibility
        - Fixed just every known CPS1 bug !
        - Added P3 and P4 to CPS1 games
        - Added P3 for Armored Warriors and its clones
        - Fixed missing rowscroll on Vampire "VS" screen
        - Modification in the sprite banking system. Makes Vampire and SSF2T a lot smoother.
        - Various glitches thanks to new 68000 core. CPS2 games run at 11.8MHz
          too, now (that's the true hardware speed)
     * Better macros
         New '+' token. If you use '+' in a macro, this macro will allow
         input from the player during its execution.
         Ex:  Macro1A=123+   Will allow you to press one direction while
         executing the 3 punch macro. (SFA3 projections...)
     * Better savestates.
         Because of new core, savestate format had to be updated.
         Most savestates from anterior versions are accepted by this version, but
         savestates generated with this version can't be used on older Kawaks.
         New saves are a lot smaller, because they are now RLE compressed.
     * Dipswitches for CPS1 games. They are saved to each game's ini.
     * New font for on screen display and added settings in the INI to control its color.
     * Fixed the glitch in the last line in fullscreen 2xSai and spin-off engines
     * Fixed a border blinking bug with some gfx cards in full screen
     * New "Mono sound" option. My mono headphones likes that.
     * Added option to log sound to HD
         (16Bits Stereo RAW format, any sound editor can read that...)
     * New options to disable individually the 4 OKI channels (CPS1 sound effects)
         Handy to rip those SF2 musics :D
     * Fixed some editing errors in the Kawaks mascots :)
     * The stuff I eventually forgot to write down ...